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Sep 07, 2024
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2023-2024 Catalog [ARCHIVED CATALOG]
Interactive Design and Game Development Concentration, Information Systems Technology, A.A.S.
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The Interactive Design and Game Development concentration provides students with the skills to design and develop computer games, detailed simulations and interactive technologies. Program concentration may be chosen from two separate tracks. Choosing from one of the tracks allows students to specialize in an area that is most beneficial. Course concentration is on game design, virtual modeling, animation, interactive application creation, programming, documentation, structured design principles, problem solving, and business ethics. Classes are conducted in hands-on labs. Credits from both options transfer to the University of Baltimore. This A.A.S. program is a career degree, preparing students for the workforce after graduation. However, students can opt to transfer to a four-year program rather than start a career, but should confer with advisors and transferring institutions for specific requirements.
Program Student Learning Outcomes:
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Students will be able to design, plan, and create game design documents / game levels using analog and/or digital tools.
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Students will be able to design, rig, and animate characters for use in 2d / 3d games and videos.
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Students will be able to plan, design, and develop interactive projects interactivity products in a timely manner.
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Students will be able to create game / mobile applications using C, C++, C#, Java and other object-oriented programming languages.
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Students will be able to defend their technology solutions to internal stake holders and potential customers through effective communication.
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Students will understand project management and planning for game and animation projects.
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Students will be able to discuss their knowledge of theory and vocabulary of their field in a professional manner through written and verbal communications as well as demonstrated in their work.
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Students will be able to evaluate and employ safe computing practices.
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Students should be able to create an online portfolio, resume, and apply for jobs in the industry or go on to four-year college if they so choose.
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Students will explore entrepreneurship and business opportunities in game design and development by creating a business plan for an independent game studio.
Program Pathways
Track A: Game Development
First Year Fall |
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First Year Spring |
Course Number |
Course Name |
Credits |
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Course Number |
Course Name |
Credits |
ENG 112 |
Technical Writing |
3 |
|
Gen Ed |
Arts/Humanities |
3 |
Gen Ed |
Mathematics
*(MAT 114 or MAT 160 are recommended) |
3 |
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Gen Ed |
Diversity |
3 |
CSC 102 |
Introduction to Information Technology |
3 |
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SDE 102 |
2D Animation and Interactive Design |
3 |
GDT 112 |
Computer Graphics |
3 |
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SDE 130 |
Introduction to Object Oriented Programming |
3 |
Restricted Elective |
Choose from the list
*(ART 103 is recommended) |
3 |
|
Restricted Elective |
Choose from the list |
3 |
TOTAL |
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15 |
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TOTAL |
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15 |
Second Year Fall |
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Second Year Spring |
Course Number |
Course Name |
Credits |
|
Course Number |
Course Name |
Credits |
SDE 104 |
Game Design and Programming I |
3 |
|
Gen Ed |
Behavioral/Social Science |
3 |
Gen Ed |
Biological/Physical Science |
3 |
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SDE 207 |
Multimedia Project Development |
3 |
CSC 132 |
Introduction to C and C++ Programming |
3 |
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Restricted Elective
|
Choose from the list
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3 |
SDE 201 |
Mobile Applications Design and Development |
3 |
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SDE 205 |
Game Design and Programming II |
3 |
Restricted Elective |
Choose from the list |
3 |
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Restricted Elective |
Choose from the list |
3 |
TOTAL |
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15 |
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TOTAL |
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15 |
Track B: Interactive Design
First Year Fall |
|
First Year Spring |
Course Number |
Course Name |
Credits |
|
Course Number |
Course Name |
Credits |
ENG 112 |
Technical Writing |
3 |
|
Gen Ed |
Diversity |
3 |
Gen Ed |
Mathematics
*(MAT 115 is recommended) |
3 |
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SDE 102 |
2D Animation and Interactive Design |
3 |
CSC 102 |
Introduction to Information Technology |
3 |
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SDE 130 |
Introduction to Object Oriented Programming |
3 |
GDT 112 |
Computer Graphics |
3 |
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GDT 142 |
Computer Illustration |
3 |
WEB 101 |
Web Design I |
3 |
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WEB 115 |
Web Development I |
3 |
TOTAL |
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15 |
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TOTAL |
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15 |
Second Year Fall |
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Second Year Spring |
Course Number |
Course Name |
Credits |
|
Course Number |
Course Name |
Credits |
Gen Ed |
Biological/Physical Science |
3 |
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WEB 215 |
JavaScript and Multimedia |
3 |
Gen Ed |
Behavioral/Social Science |
3 |
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GDT 116 |
Digital Imaging |
3 |
SDE 104 |
Game Design and Programming I |
3 |
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SDE 207 |
Multimedia Project Development |
3 |
SDE 201 |
Mobile Applications Design and Development |
3 |
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Restricted Elective |
Choose from the list
*(ART 103 is recommended) |
3 |
SDE 203 |
3D Advanced Animation |
3 |
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Gen Ed |
Arts/Humanities |
3 |
TOTAL |
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15 |
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TOTAL |
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15 |
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General Education Requirements (18-20 Credits)
Behavioral/Social Sciences
Biological/Physical Science
English
*A minimum grade of “C” or better is required for ENG-112
Track A: Game Development (27 Credits)
Track B: Interactive Design (39 Credits)
Restricted Electives (1-15 Credits)
Restricted Electives should be selected in consultation with the programs lead faculty or the Technology and Computer Studies Division Director to satisfy career goals. Track A requires 13-15 Restricted Electives and Track B requires 1-3 Restricted Electives. Select Restricted Elective credits to complete your Track from the following list:
Degree Requirement (60 Credits)
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