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Sep 08, 2024
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SDE 205 - Game Design and Programming IIPrerequisite: SDE 104 . (3 Credits) Students completing this course will understand contemporary game industry platforms and their specific challenges. Through class discussion, technical applications, case studies, and team assignments students will learn the basics of video game projects. The course includes an in-depth focus on the production cycle including: pre-production, the design phase, production (alpha, beta), post-production (tuning, QA testing). This course will also look into game creation and the challenges that it presents to design and development. Uses a game engine, like Unreal, Source or Unity, to demonstrate the application of programming into a game environment. Other topics include: video game design, game systems, scripting, level editors, level design fundamentals, power-up design, and enemy design. Total of 45 hours of lecture.
Semesters Offered: Spring Only, All Years.
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