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May 02, 2024
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SDE 205 - Game Programming IIPrerequisite: or consent of TCS Division. (3 Credits) Students completing this course will understand contemporary game industry platforms and their specific challenges. Through class discussion, technical applications, case studies, and team assignments students will learn the basics of video game projects and game designer tasks. The course includes an in-depth focus on the production cycle including: pre-production, the design phase, production (alpha, beta), and post-production (tuning, QA testing). Uses a game engine, currently Unreal, to demonstrate the application of programming into a game environment. Other topics include: video game design, game systems, scripting, level editors, level design fundamentals, power-up design, and enemy design. Course fee required. Total of 45 hours of lecture.
Semester Offered: Spring.
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